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   <div id="projectname">SC2API
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   <div id="projectbrief">An API for AI for StarCraft II</div>
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<div class="title">Class Index</div>  </div>
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<div class="qindex"><a class="qindex" href="#letter_a">a</a>&#160;|&#160;<a class="qindex" href="#letter_b">b</a>&#160;|&#160;<a class="qindex" href="#letter_c">c</a>&#160;|&#160;<a class="qindex" href="#letter_d">d</a>&#160;|&#160;<a class="qindex" href="#letter_e">e</a>&#160;|&#160;<a class="qindex" href="#letter_f">f</a>&#160;|&#160;<a class="qindex" href="#letter_g">g</a>&#160;|&#160;<a class="qindex" href="#letter_i">i</a>&#160;|&#160;<a class="qindex" href="#letter_m">m</a>&#160;|&#160;<a class="qindex" href="#letter_o">o</a>&#160;|&#160;<a class="qindex" href="#letter_p">p</a>&#160;|&#160;<a class="qindex" href="#letter_q">q</a>&#160;|&#160;<a class="qindex" href="#letter_r">r</a>&#160;|&#160;<a class="qindex" href="#letter_s">s</a>&#160;|&#160;<a class="qindex" href="#letter_u">u</a>&#160;|&#160;<a class="qindex" href="#letter_v">v</a>&#160;|&#160;<a class="qindex" href="#letter_w">w</a></div>
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<tr><td rowspan="2" valign="bottom"><a name="letter_a"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;a&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classsc2_1_1_control_interface.html">ControlInterface</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_interface_settings.html">InterfaceSettings</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_process_info.html">ProcessInfo</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_score_details.html">ScoreDetails</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classsc2_1_1_coordinator.html">Coordinator</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_is_unit.html">IsUnit</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_process_settings.html">ProcessSettings</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_score_entry.html">ScoreEntry</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_ability_data.html">AbilityData</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_d"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;d&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structsc2_1_1_is_units.html">IsUnits</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_property_reader.html">PropertyReader</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_spatial_actions.html">SpatialActions</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classsc2_1_1_action_feature_layer_interface.html">ActionFeatureLayerInterface</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_m"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;m&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classsc2_1_1_proto_interface.html">ProtoInterface</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_spatial_camera_move.html">SpatialCameraMove</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classsc2_1_1_action_interface.html">ActionInterface</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_damage_bonus.html">DamageBonus</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;q&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structsc2_1_1_spatial_select_point.html">SpatialSelectPoint</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_action_raw.html">ActionRaw</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_debug_interface.html">DebugInterface</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_message_response_ptr.html">MessageResponsePtr</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_spatial_select_rect.html">SpatialSelectRect</a> (sc2)&#160;&#160;&#160;</td></tr>
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</td><td rowspan="2" valign="bottom"><a name="letter_o"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;o&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classsc2_1_1_query_interface.html">QueryInterface</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_spatial_setup.html">SpatialSetup</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classsc2_1_1_agent_control_interface.html">AgentControlInterface</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_r"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;r&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structsc2_1_1_spatial_unit_command.html">SpatialUnitCommand</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_arg.html">Arg</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_effect.html">Effect</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_observation_interface.html">ObservationInterface</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_u"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;u&#160;&#160;</div></td></tr></table>
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<tr><td valign="top"><a class="el" href="classsc2_1_1_arg_parser.html">ArgParser</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_effect_data.html">EffectData</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_p"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;p&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structsc2_1_1_rect2_d.html">Rect2D</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_available_abilities.html">AvailableAbilities</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1search_1_1_expansion_parameters.html">ExpansionParameters</a> (sc2::search)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_rect2_d_i.html">Rect2DI</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_unit.html">Unit</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_available_ability.html">AvailableAbility</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_f"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;f&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structsc2_1_1_passenger_unit.html">PassengerUnit</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_rendered_frame.html">RenderedFrame</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_unit_order.html">UnitOrder</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_b"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;b&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structsc2_1_1_query_interface_1_1_pathing_query.html">QueryInterface::PathingQuery</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_render_settings.html">RenderSettings</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_unit_pool.html">UnitPool</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_feature_layer_settings.html">FeatureLayerSettings</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_query_interface_1_1_placement_query.html">QueryInterface::PlacementQuery</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_replay_control_interface.html">ReplayControlInterface</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_unit_type_data.html">UnitTypeData</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_buff_data.html">BuffData</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_g"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;g&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structsc2_1_1_player_info.html">PlayerInfo</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_replay_info.html">ReplayInfo</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_upgrade_data.html">UpgradeData</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_c"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;c&#160;&#160;</div></td></tr></table>
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<tr><td valign="top"><a class="el" href="structsc2_1_1_game_info.html">GameInfo</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_point2_d.html">Point2D</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_replay_player_info.html">ReplayPlayerInfo</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_category_score_details.html">CategoryScoreDetails</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_game_settings.html">GameSettings</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_point2_d_i.html">Point2DI</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_replay_settings.html">ReplaySettings</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_vital_score_details.html">VitalScoreDetails</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classsc2_1_1_client.html">Client</a> (sc2)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_i"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;i&#160;&#160;</div></td></tr></table>
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<tr><td valign="top"><a class="el" href="classsc2_1_1_client_events.html">ClientEvents</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_ports.html">Ports</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structsc2_1_1_color.html">Color</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_image_data.html">ImageData</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_port_set.html">PortSet</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classsc2_1_1_s_c2_type.html">SC2Type</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_weapon.html">Weapon</a> (sc2)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classsc2_1_1_connection.html">Connection</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_interface_options.html">InterfaceOptions</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_power_source.html">PowerSource</a> (sc2)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structsc2_1_1_score.html">Score</a> (sc2)&#160;&#160;&#160;</td><td></td></tr>
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